Waydzone Creation Factory
web design Home Graphic Design Support website Company animation Free Quote logo designe Site Map
 
Google
Web Waydzone
 
Start Here
  Web Design Web Design
  Web Development Web Development
  Graphic Design Graphic Design
  2D-3D Animation 2D-3D Animation
  Our Portfolio Our Portfolio
Usability
Usability is not a single term, but a combination of many principles that apply to a software application. It questions whether that application is usable by common users. Whether users understand it ?. A few definition are:
  1. Learnability
  2. Ease of Use
  3. Error - Free Use
  4. Speed of Use
  5. Retention over Time
  6. Subjective Satisfaction
Usability Principles
  1. Conceptual Design
  2. Use Metaphores
  3. Use Constrains
  4. Affordances and Mappings
  5. Make controls look and feel different
  6. Affordances and mappings
  7. Direct Manipulation
  8. Consistency
  9. Feedback
  10. Visibility
  11. Standards
  12. Minimize User Memory and Task Load
  13. Modality
  14. Multiple Input Paths
  15. Customization
Usability Techniques

There are a variety of approaches to usability evaluation that you may choose to take. The methodologies can be divided into two broad categories: those that gather data from actual users and those that can be applied without actual users present. Of course the approach you choose to take must factor in variables such as the cost of evaluation, the appropriateness of the technique to your project, time constraints of the project, and the cost associated with the implementation and training of new users.

Usability evaluations can be conducted at many stages during and after the design and development process. In choosing a usability evaluation method, cost is invariably a consideration. But it is important to keep in mind that the value of a usability evaluation needs to be calculated not only in time and materials involved, but also in terms of the impact on the end-users, especially considering the cost of losing return visitors to your website due to unusable design.
  1. Cognitive Walkthrough is an approach to evaluating an interface based on breaking down and analyzing actions that a user must perform in order to use the system or perform a task.
  2. Focus Groups gather groups of users to get their feedback, initial reactions to a design, and discuss their preferences. Focus groups can be useful for raising issues that may not come out during interviews.
  3. GOMS is a family of techniques for modeling and describing human task performance. GOMS is an acronym that stands for Goals, Operators, Methods, and Selection Rules.
  4. Prototyping involves developing representations of a system for testing purposes and can range from simple sketches to almost fully functional systems.
  5. Task Analysis evaluates how the end-user actually uses software or websites. An analyst determines the user goals and tasks, then makes recommendations aimed at increasing efficiency and user-friendliness.
  6. Usability Inspection reviews a system based on a set of usability guidelines. Experts familiar with issues of usability in design perform the usability inspection.
  7. User Testing observes actual users interacting with software or websites. Users are asked to perform tasks while usability experts observe and take note of their actions.
  Featured Projects
www.ecatapult.net
www.saleavenue.biz
 
  Newsletter
Join our Newsletter
e-mail:
 
FAQ Terms of Use Privacy Link Directory Contact Us
Copyright © 2007 Waydzone Creation Factory., All rights reserved.